![]() We wanted to create a game where there are no limits in what players can create. There shouldn’t be things that look like they can do something but actually cannot and are there just for visual effect. Things in Space Engineers should behave exactly as one would expect them to behave in real world. We wanted players to be able to transfer their intuition from the real world to the game world. The original vision of Space Engineers was to build a game where physics behave exactly as in the real world.
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